Scripted Events

The following are a list of scripted events to happen during the simulation.

Definitive Events
The following events are definitive and bound to happen without any precursor conditions.

1932

 * Ernst Röhm Coup: After the elections for the leader of the politburo, Röhm coups the German government, specifically against the leadership of Walter Ulbricht. The player decides whether the coup is successful; if it is, Röhm takes over the government and can lead as a dictator, or devolve power to a new leader. If not, the Republic holds firm. A successful Röhm coup can have stability implications, however.
 * 1932 United States presidential elections: The United States elections go ahead, with decisions from the player as to who the nominations are. These are to be confirmed with a mod. The likelihoods of the victor will also be determined by the mod, with the least likely victor causing instability.

1932

 * MacArthur's Intervention: A Socialist Party or Alphonse Capone Corporate Party victory can opt for Douglas MacArthur to coup the government, which can be decided by the player. The outcomes of a successful coup is down to the player.
 * Monroe Enterprise Agreement: If, by some odd circumstance that Capone wins, the United States can form the 'Monroe Enterprise Agreement', creating closer ties with the Conglomerate of Central America and a possible annexation, depending on the state of the Conglomerate's unstable leadership.